Tuesday, August 21, 2012

Game Modeling: Proxy Model

After much anticipation, the journey into Hard Surface Modeling begins.
This proxy model is only a basic overview of where I'm going with this. I'm still missing things like chains, the buckets, etc. They'll be coming in due time.

Comments and critique appreciated! Thanks!

 - Jason B. Russell

Monday, August 20, 2012

Game Modeling: Cannon Reference

Alright folks, here is where the fun begins for me. We're moving into hard surface work in the class, and I'm going to be modeling a Napoleon cannon! Here's some references!

I'll be posting the lo-poly proxy model very soon! Keep it posted!
 - Jason B. Russell

Thursday, August 9, 2012

Game Modeling: Detailed Bust

After starting over TWICE on this bust, I have to say that I'm overall impressed with how this came out. Each time I had to start over, it only got better. So here it is!


Comments and critique always appreciated; next come the re-topologizing phase. THEN THE FUN BEGINS (hard surface).

 - Jason B. Russell