After a few hours of extensive tweaking, I'm finally finished with the "Super" part of the sign. Thank the Lord I remember how to use NURBS curves to make life easier; there's no way the geometry would look that good using only polygons.
(make sure to click this post to see all the renders)
In my opinion, it turned out pretty great! Tomorrow, I finish up the preliminary modeling by adding the other four signs below the Target, adding the rest of the text (like the Perimeter Place at the top), and minor details to those cylinders at the top.
- Jason B. Russell
Tuesday, June 26, 2012
Monday, June 25, 2012
Week 1: Day 1
Well, after a long session of concentrated, uninterrupted work, I've got some pretty nice renders of what will end up being the base model for the asset. I still need to add a lot of small things, like the cylinder decorations on the left and right, and I want to try and draw out some NURBS curves for the Super Target logo if I can find a good reference image for it.
Also, just a note for all the viewers who are seeing these pictures and have experience in 3D modeling: please DO NOT hesitate to comment and critique. As long as you're not out-right bashing my work, I'm more than willing to listen to some advice.
I accomplished what I wanted to accomplish! Tomorrow, I have more work to do.
- Jason B. Russell
Also, just a note for all the viewers who are seeing these pictures and have experience in 3D modeling: please DO NOT hesitate to comment and critique. As long as you're not out-right bashing my work, I'm more than willing to listen to some advice.
I accomplished what I wanted to accomplish! Tomorrow, I have more work to do.
- Jason B. Russell
Week 1: Target Sign
It's been a minute since I've posted; enjoying the summer a bit too much, I suppose. I almost forgot I have aspirations and it's gonna take some hard work and determination to make them happen.
Anyway, my first assignment for myself is relatively simple in my opinion, but I want to bring attention to detail as well. I plan to re-model this sign of Target and other stores at Perimeter Place.
There is a lot of amazing architecture in the Sandy Springs/Dunwoody area, but before I begin to model some of the more detailed skyscrapers like The Manhattan, I want to build some assets like signs and fountains and such. I also plan to finish this Digital Tutors skyscraper modeling and texturing tutorial before long. Keep an eye out, I swear this model will be done before the week is out.
- Jason B. Russell
Anyway, my first assignment for myself is relatively simple in my opinion, but I want to bring attention to detail as well. I plan to re-model this sign of Target and other stores at Perimeter Place.
There is a lot of amazing architecture in the Sandy Springs/Dunwoody area, but before I begin to model some of the more detailed skyscrapers like The Manhattan, I want to build some assets like signs and fountains and such. I also plan to finish this Digital Tutors skyscraper modeling and texturing tutorial before long. Keep an eye out, I swear this model will be done before the week is out.
- Jason B. Russell
Monday, June 4, 2012
Hello viewers!
My name is Jason B. Russell and I attend the Art Institute of Atlanta. I'm an aspiring game designer, with a preferred focus in hard surface modeling, environments, and level design. I have a pretty intermediate understanding of Maya, especially the modeling aspects of it. I'm currently learning Headus UVLayout for unwrapping, because it is suggested to be one of the best applications to do so. I am also learning ZBrush for texture work and normal maps.
What I'm going to have to force myself to do is post something on this blog at least once every week to keep myself on track with what I want to do. Currently I'm working on modeling a couple skyscrapers from a tutorial I received from Digital Tutors, and I'd like to be finished in the next week or so once I get these finals out of the way.
I look forward to critique on my work; I welcome it with open arms! Please let me know how I'm doing and help to keep me on track. I'm highly ambitious and ready to work!
Until next time,
Jason B. Russell
My name is Jason B. Russell and I attend the Art Institute of Atlanta. I'm an aspiring game designer, with a preferred focus in hard surface modeling, environments, and level design. I have a pretty intermediate understanding of Maya, especially the modeling aspects of it. I'm currently learning Headus UVLayout for unwrapping, because it is suggested to be one of the best applications to do so. I am also learning ZBrush for texture work and normal maps.
What I'm going to have to force myself to do is post something on this blog at least once every week to keep myself on track with what I want to do. Currently I'm working on modeling a couple skyscrapers from a tutorial I received from Digital Tutors, and I'd like to be finished in the next week or so once I get these finals out of the way.
I look forward to critique on my work; I welcome it with open arms! Please let me know how I'm doing and help to keep me on track. I'm highly ambitious and ready to work!
Until next time,
Jason B. Russell
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