After long last, the hi-poly model is complete!
For reference, here's the original picture:
Credit for concept goes to Izmojuki Machineries.
http://www.izmojuki.com/
- Jason B. Russell
Monday, August 5, 2013
Saturday, August 3, 2013
Monday, July 29, 2013
3D Modeling Studio: Izmojuki Model
For the past week or so, I've been working on my rendition of one of Izmojuki's models. Here is the proxy model.
Stay tuned for more.
- Jason B. Russell
Stay tuned for more.
- Jason B. Russell
Wednesday, July 17, 2013
Abandoned Subway Station: UV Update
Just checking in and dropping off some progress (something I should really do more often than not). Here's a couple screenshots of my second attempt at a subway station, fully UV'd and ready to be textured today and tomorrow!
Expect more in the future!
- Jason B. Russell
Expect more in the future!
- Jason B. Russell
Tuesday, June 4, 2013
Portfolio Foundations: Hut
It's been too long since I've posted on my blog, but I've been doing a lot of work in the meantime. So let me start posting some up!
This is a (remastered) hut from a level I started on a few months ago. Compared to the original, it looks a million times better. I'm starting to get better at texturing, I think.
More to come!
- Jason B. Russell
This is a (remastered) hut from a level I started on a few months ago. Compared to the original, it looks a million times better. I'm starting to get better at texturing, I think.
More to come!
- Jason B. Russell
Friday, December 21, 2012
Fun with Alphas!
Well, I finished off this quarter with 2 A's and a B! Excellent work indeed. My modeling and texturing skills have definitely improved tenfold in the past few months, something I'm very proud of, but I'm not going to go dull over this break. So every day, I'm planning on modeling and texturing an asset or two a day, and at the end of a week, I'll place them all within a level in Unity.
So let us begin! This is my first successful implementation of an alpha map, and I believe this came out quite nicely.
So let us begin! This is my first successful implementation of an alpha map, and I believe this came out quite nicely.
Comments, critiques, all the jazz! Happy holidays!
- Jason B. Russell
Monday, December 10, 2012
Silhouette Work: Humanoid Robot
Just a little concept work I'm working on for a level I'm gonna be designing over the winter break. Since today's lesson in Advanced 3D Animation is going to correspond directly with what I want to do, I plan on drawing one of these in a turnaround, modeling/texturing, and rigging it to play in my level in Unity.
I haven't done any silhouette work in a couple quarters, so forgive a few of them. I think 2, 6, 9, and 10 came out pretty well so I'll play with those a bit.
Stay tuned!
- Jason B. Russell
I haven't done any silhouette work in a couple quarters, so forgive a few of them. I think 2, 6, 9, and 10 came out pretty well so I'll play with those a bit.
Stay tuned!
- Jason B. Russell
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