I think I did pretty good with this! I got it down from about 1.1 million tris to a little over 9k, so there's an accomplishment. I used diffuse, normal, specular, and emissive maps, shown below:
All credit for the model reference goes to Izmojuki Machineries. http://izmojuki.com/
All the renders were done in Marmoset Toolbag and composited into Photoshop.
Normals and ambient occlusion were baked in xNormal.
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