This is my first page of roughs from my Game Modeling and Animation class.
Technically I didn't have
to do any more after this, but I decided to push my anatomy a little
further and do a few more. More coming soon! Comments and critique welcomed as always.
- Jason B. Russell
Tuesday, July 31, 2012
Tuesday, July 24, 2012
Game Modeling: Character Sketches
Here are the final three sketches, laid out in Sketchbook Pro/ Photoshop:
Comments and critique greatly appreciated! Look out for more work on one of these guys.
- Jason B. Russell
Comments and critique greatly appreciated! Look out for more work on one of these guys.
- Jason B. Russell
Tuesday, July 17, 2012
Game Modeling: Character Bust Concepts
Here's the finished product from last week:
These are in the order I worked on them on; they also are in order of my most favorite to least. I think I enjoy the look of the first one because I love the swooping curves and shapes. I believe it has a lot of potential for sculpting. As always, comments and critique appreciated.
- Jason B. Russell
These are in the order I worked on them on; they also are in order of my most favorite to least. I think I enjoy the look of the first one because I love the swooping curves and shapes. I believe it has a lot of potential for sculpting. As always, comments and critique appreciated.
- Jason B. Russell
Thursday, July 12, 2012
Game Modeling and Animation: Silhoutettes
I decided to go ahead and post up my silhouettes from my Game Modeling class. This is the foundation for a bust model we shall be doing in zBrush / Mudbox. Stay tuned!
- Jason B. Russell
Monday, July 2, 2012
Week 1: Final Renders
To my loyal viewers,
I apologize for the lack of posts for the past few days. Between work and the "fun" of this summer heat, I haven't had the time to post renders every day.
At the same time, finishing up the sign was a piece of cake. The only thing I've been tweaking for these past few days are the render settings. You see, I may not have done so hot in my Materials and Lighting class (due to a not-so-great teacher, but that's a whole 'nother story), but I did pay some attention to some things, like Ambient Occlusion and Indirect Lighting. So without further ado, I present...
The final renders!
I think the renders came out beautifully, but hey, maybe I'm just admiring my own work a bit too much. Critique and comments are HIGHLY encouraged.
Thanks for sticking with me for this week of hard work! Got a lot of projects I want to complete next, so stick with me!
I apologize for the lack of posts for the past few days. Between work and the "fun" of this summer heat, I haven't had the time to post renders every day.
At the same time, finishing up the sign was a piece of cake. The only thing I've been tweaking for these past few days are the render settings. You see, I may not have done so hot in my Materials and Lighting class (due to a not-so-great teacher, but that's a whole 'nother story), but I did pay some attention to some things, like Ambient Occlusion and Indirect Lighting. So without further ado, I present...
The final renders!
I think the renders came out beautifully, but hey, maybe I'm just admiring my own work a bit too much. Critique and comments are HIGHLY encouraged.
Thanks for sticking with me for this week of hard work! Got a lot of projects I want to complete next, so stick with me!
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